![]() My next update will probably be if hosting it on a separate PC solves the issue. I also have a second PC I can build, problem with that is that the heatsink broke, somehow? Somehow the threading on the backplate just stopped functioning, it's also the Hyper 212 Evo so I just threw it out and bought a new one for $12. This section will contain both server settings as the known server list with DNS names or IP. The original Divided Kingdoms server was up in the late 90's through the early 2000's and has been resurrected for enhanced edition by fans of the original server who are rebuilding the community. Create a new section in the configuration file called VAULTSTER. I'll just have my friend host it, even though he also has issues with the router kicking off any port changes. The Divided Kingdoms is a NWN:EE role play-light full PVP persistent world server. I know for an absolute fact my IP is static and my port working. Server vault means your character will be stored on the server side, so you could play anywhere given you're playing with the same Player Name and CD Key, and you don't have to worry about saving your character as most likely the server is doing that in intervals. I'm basically the go to server hosting guy for games from Minecraft to Morrowind to Conan Exiles. Just log in to the server and it'll 'sync' up the files you need to play. I just graduated high school, so the person with the admin phone is my father and even he has massive issues getting it to work properly, so I'd rather not ask again.Īnd lastly, yes my IP is static. To directly connect to a server with a desktop shortcut (or via a command prompt), the command line of the shortcut needs to have the parameter '+connect' added, followed by the IP address and port of the server. I would try the default port, but honestly the real reason I hate Google OnHub so much is that the only way to change the settings on it is to have a phone app connected to it, like an admin phone app. No my friend lives about 40 minutes from me, so sadly it's not LAN. One last thing that springs to mind - is your LAN IP static? If it's not, computer restarts can often be assigned a different IP from your router and subsequently mess up your port forwarding rules. ![]() If the game is LAN only, port forwards shouldn't generally be required anyway, unless you want the game listed on the browser. Clients make many connections/requests during transfer, and so services which charge per-connection/per-http request should be avoided. The service needs to provide public-facing http access to download files. The server-gate will be skipped, but you should still be able to connect to multiplayer servers, by using Direct Connect option. The best http server method is to pay a service for proper webhosting. Originally posted by jimbobslimbob:Other than that, I wonder if it's worth using the default port - just to check it isn't a bug in NWN itself. Start the game, click on Multiplayer -> type any username/password, and click on Sign In. ![]()
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